Melee kills grant 1 Temporary Health to you and nearby teammates. Vanguard ( Campaign Card, Swarm Card - Defense/Discipline) Optics Enthusiast ( Campaign Card - Offense/Discipline) Source: Paul's Alley (Swarm: Available from Start) +20% Accuracy, +10% Weakspot Damage, +15% Aim Speed Precision Kills grant +20% Accuracy for 5 seconds.įront Sight Focus ( Campaign Card, Swarm Card - Offense/Discipline) Trigger Control ( Campaign Card - Offense/Discipline) Source: The Stilts (2) (Swarm: Available from start) Reloading a gun within 1 Second of reaching low ammo will increase its magazine size by 30% until the next reload.Īdmin Reload ( Campaign Card, Swarm Card - Offense/Fortune) Power Reload ( Campaign Card - Offense/Discipline) Your team heals 15Health, 7 Trauma Damage and refills 10% Ammo at the start of each level. Saferoom Recovery ( Campaign Card - Defense/Fortune) Why is Trigger Control just straight up worse than Front Sight Focus, or Optics Enthusiast? Should Power Reload work with Admin Reload? But what about Buckshot bruiser, face your fears, vanguard, Pyro, true grit, Overwatch, Inspiring Sacrifice, Amped up, Poultice, Antibiotic Ointment Wounded animal, Combat Medic, Pep Talk, Fire in the Hole, etc. What is and is not effected by Healing efficiency? Triggered Healing and Temp health are both effected e.g. How cards like Trauma Resistance and Reduced Incap Trauma interact (or don't).ĭo does Barbed wire (a Quick Accessory) benefit from increased Accessory Damage cards like ]? Do Flashbangs and fireworks benefit at all? Does Bombsquad effect Molotovs? etc. I suppose my main issue is the cards raising a lot of questions when you read them and that there is no good answer available in game without manually testing everything.Įxplaining the differences between terms like "stamina efficiency" vs Stamina, vs Stamina regen. Really loving the changes made in the Feb update, but can we keep the momentum and get some more refinement to the in-game tooltips on cards? There are a lot of terms and specifics that are not very apparent when you read the cards. It really is a FeelsBad moment, that should be easily avoided. Seeing as it doesn't stack, once one player plays Saferoom Recovery then it becomes a dead card for anyone else who has it in their deck. Posts that are simply flaming or belittling other genre games will be removed. A bad attitude is not a ban-worthy reason, but continuously insulting others without contributing to the topic is.Īny racist, homophobic, sexist or otherwise hateful speech or material will be removed. Don't post comments directly insulting another redditor. No excessive trolling! Keep your comments related to the submission you're commenting on. Please report to the moderators if you see anything. No posts about hacking, cheating, or that breaks the game's terms of use. This is to help combat low effort youtube, or other spam.īe mature in your posts and comments. You must be an active member of the community (1 to 4 Reddiquette ratio, aka actively participating in threads other than your own), and self-promotions are limited to one per 48 hours. Self promotion should be limited and tasteful. Announcments | r/b4b Discord | TRS Discord | B4B Community Discord AnnouncementsĬontent must be directly related to Back4Blood or this subreddit.
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